dinsdag 23 november 2010

A picture of lumberjacks for our game. I made the character and my classmate changed the color scheme to this.

donderdag 18 november 2010

This is a movie from the first phase of our current project. (The one I have been posting art of lately.)
We're making an interactive wall projection in two phases.
The game can be controlled with light emitting input devices. (The colorful objects in the video.) The objective of the game is to make trees grow or shrink.

Our goal for the first phase (4.5 week) was to get the technical stuff working. The goal for the second phase (6 weeks) is to make a real game out of everything we've done so far.

Grow.


Movie made by Eishun, a team member.
Posted some live model drawings here.
Link: http://digitalgoblin.blogspot.com/2010/11/model-drawings-i-made-last-year.html
Two little characters I made for fun. I wanted to do some more vector work since the game we are currently working on is going to be done completely in vector.

woensdag 17 november 2010

Posted a bunch of moodboards over at Digital Goblin

Link: http://digitalgoblin.blogspot.com/2010/11/couple-of-moodboards-i-made-for-game.html

maandag 15 november 2010

Mockup for a new artstyle for our game. It's a quickie so not very beautiful.


I took the books from a preview file and changed them a bit.

woensdag 10 november 2010

This is a quick try out to see whether or not it's possible to build a slemmering posture on an average/thin boy fast (15 minutes). Its for the world Heimr. Slemmering lore


The input devices for our game. I will post a lot about this project later on because at the moment we're far to busy with so much stuff... But it's gonna be a very statisfying project in the end.

We made these with a couple of people.